

- #Dark souls remastered details 1080p
- #Dark souls remastered details full
- #Dark souls remastered details pro
- #Dark souls remastered details software
There's a richer, billowing effect as the dust spirals upward now, rather than the flat low resolution texture used on Xbox 360. From the first Asylum Demon boss, you can see 2D alpha transparencies are swapped for a crisper effect on PS4 Pro. Long time Souls fans will also notice a big change in effects too.
#Dark souls remastered details pro
The results are wildly different to the original at times - in some cases it's more appealing, and in others, PS4 Pro appears flat compared to the original Xbox 360. The same goes for the doorway fog before a boss, or even the ethereal glow that emanates around your own character. The good news is that the remaster logically factors in the light path from bonfires, making it more perspective correct. The net result is that despite some re-usage of textures, the remaster can look very different thanks to the way that specular mapping - on stone-work for example - interacts with oncoming light. While materials are often similar to the original, Dark Souls' lighting model receives a big overhaul.
#Dark souls remastered details software
That's not to say that From Software hasn't made some substantial changes too. An in-depth look at how Dark Souls Remastered is shaping up, played here on PlayStation 4 Pro. Still, it's clear that improvements are sadly not universal, though bosted texture filtering in itself helps get more from the original art. Compared to last-gen's blurrier assets, PS4 Pro is definitely getting a boost in this case, to justify its 4K support. A good bulk of the assets we're seeing in the early Asylum for example, are a direct copy from that Xbox 360 original, but sharper grass textures and added grass sprite work are apparent at the Firelink shrine. Putting resolution and frame-rate aside, to what extent do we actually see any remastering work? It's clear that actual upgrades to art quality aren't guaranteed: some textures stay exactly the same, while other materials are touched on and tweaked.
#Dark souls remastered details 1080p
Also good news is that game-level super-sampling is implemented, so 1080p screen users get extra anti-aliasing thrown into the mix - an advantage over a base PS4's native res, understood to be 1920x1080. For now, the fact is Dark Souls has no trouble hitting 1800p on Pro, and better yet - doing it at with 60 frames per second as the target.
#Dark souls remastered details full
Especially, we're curious about the Xbox One X code, where the extra GPU horsepower could feasibly translate to a native 3840x2160 - a full 4K output.

We'll have to see what the other consoles are doing nearer release. The Pro version of the remaster delivers a 7.8x increase in pixel-count over the 1024x720 of the original PS3 and Xbox 360 versions. More surprising is how well the world design holds up at such a high resolution, seven years on from the game's initial launch. It's not the true 4K some may have wished for, but the pixel density is high enough that it delivers a sharp, beautiful image, even if there is upscaling involved on the final resolve to an Ultra HD screen. We can confirm that with 4K output select, the current build of the game delivers a native 3200x1800 resolution. Now we've had the chance to play a preview build on PS4 Pro, and clearly there's a lot more to it visually.Īs you might expect, Sony's super-charged console features 4K display support. We've already had an early taster of the Switch port - based on trailer footage, at least - and initial impressions were of a conservative conversion for Nintendo's console hybrid. It's a chance to revisit one of the most beloved of games from the last console generation, using today's technology to improve visuals tremendously and to iron out the game's notorious performance issues. Of all the remasters coming out this generation, Dark Souls might be the most hotly anticipated.
